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	<title>Ed Mitchell: Platform neutral &#187; watershed</title>
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	<link>http://www.edmitchell.co.uk/blog</link>
	<description>Half web producer, half group facilitator. Groups support: online and in the physical world.</description>
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		<title>BBC Learning Unplugged: event report</title>
		<link>http://www.edmitchell.co.uk/blog/2009/07/02/event-report-bbc-learning/</link>
		<comments>http://www.edmitchell.co.uk/blog/2009/07/02/event-report-bbc-learning/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 11:40:32 +0000</pubDate>
		<dc:creator>edmittance</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Facilitation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[bbc]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[event]]></category>
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		<category><![CDATA[learning]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[unplugged]]></category>
		<category><![CDATA[watershed]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.edmitchell.co.uk/blog/?p=373</guid>
		<description><![CDATA[This is a report on the BBC Learning Unplugged event in Bristol, 26 June 2009. James Richards (BBC Learning Development) and Myles Runham (BBC Learning) co-hosted the event with Clare Reddington (Ished); I designed and facilitated it with help from Jack Martin Leith. There were approximately 65 attendees, made up of 15 BBC folk and [...]]]></description>
			<content:encoded><![CDATA[<p>This is a report on the BBC Learning Unplugged event in Bristol, 26 June 2009.</p>
<p>James Richards (<a title="BBC Learning Development website" href="http://www.bbc.co.uk/learningdevelopment/">BBC Learning Development</a>) and Myles Runham (BBC Learning) co-hosted the event with Clare Reddington (<a title="PM Studio website" href="http://www.pmstudio.co.uk/about-pervasive-media-studio">Ished</a>); I designed and facilitated it with help from <a title="Jack Martin Leith website" href="http://www.jackmartinleith.com">Jack Martin Leith</a>. There were approximately 65 attendees, made up of 15 BBC folk and 50 creative (and) technology types from around the country.</p>
<p>This report is split into the following:</p>
<ul>
<li>Event purpose</li>
<li>Event outcomes</li>
<li>Event design</li>
<li>Event report</li>
<li>Event documents for download</li>
</ul>
<p><strong>Event purpose: </strong></p>
<ul>
<li>To profile the work and properties of <span class="caps">BBC </span>Learning to a community of pervasive media practitioners</li>
<li>To communicate <span class="caps">BBC </span>Learning’s thoughts and ambitions in the area of creating new pervasive media projects with the <span class="caps">BBC</span>’s properties</li>
<li>To work collaboratively over the day to create a range of high concept propositions</li>
<li>To provide a networking opportunity for attendees to meet and interact</li>
</ul>
<p>For the attendees it was a chance to:</p>
<ul>
<li>Meet and interact with others working in this field</li>
<li>Gain unique access to <span class="caps">BBC </span>Learning commissioners</li>
<li>Surface and discuss proposition ideas with <span class="caps">BBC </span>Learning staff as a group in an innovation lab format</li>
</ul>
<p><strong>Event outcomes: </strong></p>
<p>At the end of the event, out of as many ideas as surfaced during the day, the three most suitable ideas (for BBC Learning) were identified by the BBC crew. These &#8216;idea holders&#8217; would then work them over a bit more after the event, negotiate and discuss with BBC Learning and iShed, before one final idea will be chosen. This idea will then receive financial and organisational support by BBC Learning and iShed in order to put together a formal pitch to the Beeb.</p>
<p>In line with iShed&#8217;s keen dedication to brokering relevant and constructive relationships between different actors in the world of creative technology, an important underlying theme for the event design was to afford as many productive conversations between the different groups in the room. This was primarily to get the BBC folk to meet and work with non-BBC folk;  so a lot of attention was paid to ensuring that happened.</p>
<p><strong>Event design:</strong></p>
<p>I was very keen to introduce some (apparently) more informal, emotional stuff into this event. Our previous events for Media Sandbox have had a rather rational &#8216;knowledge&#8217; edge to them &#8211; quite cerebral and purposeful &#8211; these have been sucessful, but after working with some of the <a href="http://www.transitiontowns.org">Transition</a> facilitators I wanted to explore some of the more unknown elements of human networking and decision making, and encourage the attendees to explore their responses to &#8216;ideas&#8217; at different levels (head, heart and gut).</p>
<p><img class="alignnone" src="http://farm4.static.flickr.com/3300/3616026857_13a48b3db2.jpg" alt="" width="500" height="375" /><br />
<em>(event designing sheet)</em></p>
<p>Hence the event was structured to be relatively loose and informal in the morning, with a lot of movement and activity, no tables, lots of networking, some role play, different teams forming and discussing stuff. After lunch we got down to the serious business of brainstorming at tables, introducing a more formal, cerebral atmosphere.</p>
<p><strong><span id="more-373"></span></strong></p>
<p><strong>Event report:</strong></p>
<p><strong>Welcome and Introduction<br />
</strong></p>
<p>Clare Reddington and James Richards and Myles Runham introduced themselves as hosts of the event to set the context. James gave everyone an overview of BBC Learning Development and the types of project they are keen on.</p>
<p><strong>Mapping and conversations:</strong></p>
<p>Now we know why the event is happening, who the hosts are and what the outcomes will be, it is time to see who is in the room. All of the BBC folk came to the front and introduced themselves &#8211; enabling the non-BBC folk to work out who they wanted to speak to.</p>
<p>Then everyone jumped to their feet and we did some fast and furious networking based on a couple of parameters:</p>
<ul>
<li>Mac vs PC: human Venn diagram and conversations with one of the others</li>
<li>How geeky am I?: line up from luddite to uber-geek and conversations with someone similar</li>
</ul>
<p><img class="alignnone" src="http://farm4.static.flickr.com/3636/3670986505_79f5ea6e02.jpg" alt="" width="500" height="375" /><br />
<em>(networking in action)</em></p>
<p>We were going to do a couple of others, but the event had started late so I had to make time, so we had to lose some of the networking. This is a shame, but the rest of the event was designed to make sure that as many relationships were brokered as possible (ie the networking is built into the interventions as well as being a session in itself).</p>
<p>The networking was very popular &#8211; always is &#8211; but I was surprised at how well everyone took to it and responded constructively.</p>
<p><strong>BBC Learning-ness</strong>:</p>
<p>Being that we were aiming to encourage conversation around the department&#8217;s interests and commissioning process, and give everyone an idea of what is and what isn&#8217;t a suitable idea, we ran a session of &#8216;what is BBC-Learning-ness?&#8217;. As well as helping the group build a shared mental model and set the context for later decisions, it was also a great opportunity for everyone to see the BBC folk pitching in, and reacting to ideas in a short time under a lot of pressure (their gut instinct should come out here). Here&#8217;s how it worked:</p>
<ol>
<li>James posed a question to the group: &#8216;In the app store in heaven, what are the two dream learning apps?&#8217;</li>
<li>Everyone broke out in groups of 6-ish and brainstormed 2 ideas</li>
<li>James and Myles stood by a board marked up with &#8216;Yes&#8217;, &#8216;No&#8217;, &#8216;Maybe&#8217;</li>
<li>A group rep came to the board, read out their apps</li>
<li>James and Richard classified it Y/N/maybe</li>
</ol>
<p><img class="alignnone" src="http://farm4.static.flickr.com/3537/3671806290_132b272c8b.jpg" alt="" width="500" height="375" /><br />
<em>(Myles and James and BBC Learning-ness board)</em></p>
<p>James and Richard had 1 minute to classify each app in front of everyone. Naturally this isn&#8217;t a formal process, but it does illustrate their gut reactions to things, immediate questions which pop into their heads, and, interestingly (for me) the things they said while thinking out loud (&#8216;hmm not neccesarily a learning app, but knowledge might like that&#8217;). It was also a good excercise to get people working together (the BBC folk were spread out across the room) and further embedding the BBC-ness of things.</p>
<p>It was great fun and had a serious point. As well as this, it revealed something of them to us in a way that was open and human &#8211; large organisations can seem all wall from the outside, so good work to them for being game I say.</p>
<p>Although this was meant to be a very light-hearted idea generation quickie, some of the ideas produced definitely sparked off interest from the BBC folk. These ideas weren&#8217;t carried forward during the day; it was intended to get everyone in the mood around ideas. I think I could have integrated them better into later work (lesson learnt).</p>
<p><img class="alignnone" src="http://farm3.static.flickr.com/2481/3670989185_98e0163117.jpg" alt="" width="500" height="375" /><br />
<em>(BBC Learning-ness app ideas categorised)</em></p>
<p><strong>Ideas preparation, analysis and discussion: </strong></p>
<p>At this point, we needed to see who had an idea to work on in the afternoon. The idea holders identified themselves and how mature the idea was, and whether they wanted collaborators to help (in this age of collaboration-mania, I think it is totally fair to say &#8216;No, it&#8217;s my idea, I know what it is, I don&#8217;t need collaborators&#8217;).</p>
<p>This is a risky point in the event &#8211; no ideas means a radical and instant on the floor re-design of the event, too many ideas means a swift inclusion of a voting intervention&#8230; quite a lot of event facilitation relies on doing the sums on the fly; how many tables will we need for later? How much time do we give the idea holders to present their idea? etc. But I diverge into event design-ery pokery.</p>
<p>10 idea holders emerged. The perfect number. Uncanny.</p>
<p>The idea holders had 15 minutes to lay their ideas out on a flip chart sheet (we supplied templates). During this time, the &#8216;here to helpers&#8217; broke out and did some more BBC-non-BBC networking.</p>
<p>We then brought the idea sheets back into the room, laid them out and everyone had 15 minutes to walk around, discuss, analyse the ideas without knowing whose they were from. Idea holders were not invited to comment or otherwise indicate it was theirs &#8211; for them it was a chance to see people reacting to an anonymous idea in an objective way.</p>
<p>Following this, each idea holder then had 3 minutes to present their ideas to the group, answer any questions they may have overheard during the earlier session, do a quick Q &amp; A &#8211; whatever they fancied. They brought the ideas to life &#8211; which had been anonymous and objective earlier &#8211; giving them a face and language.</p>
<p><img class="alignnone" src="http://farm4.static.flickr.com/3628/3671797528_824b81373a.jpg" alt="" width="500" height="375" /><br />
<em>(presenting an idea in 3 minutes)</em></p>
<p>In the afternoon, attendees were going to work on the ideas with the idea holders at specific tables, so the &#8216;here to help-ers&#8217; were also making some decisions as to which idea they were going to work on later. It&#8217;s also good practice for presenting to a group etc. etc.</p>
<p>Then we had lunch. Woohoo. During lunch, we brought 10 tables into the room and allocated one idea per table. Having been moving around all morning, everyone was going to sit down, work on one idea, get all cerebral and focused in the afternoon.</p>
<p><img class="alignnone" src="http://farm3.static.flickr.com/2575/3670993337_f28ffdf8cc.jpg" alt="" width="375" height="500" /><br />
<em>(the 10 ideas with names)</em></p>
<p><strong>Case study:</strong></p>
<p>In order to get everyone in the mood, a case study of actual projects from someone who had been commissioned was in order. <a title="Dominic Tinley website" href="http://www.tinley.net/dominic/">Dominic Tinley</a> has done exactly this and gave us an insightful and warts and all overview of some of the work he has been doing.</p>
<p>By now, everyone is at the table they will be at all afternoon, so Dominic&#8217;s case study was an excellent topic to get them talking about that in the context of the idea they will be working on.</p>
<p><strong>Workshop working:</strong></p>
<p>All the idea holders had a second template to complete for their idea. We used templates so the BBC folk could assess them from similar angles. There was much thought, scribbling with pens, scratching of chins etc.</p>
<p><img class="alignnone" src="http://farm4.static.flickr.com/3661/3670998213_3917d48d62.jpg" alt="" width="500" height="375" /><br />
<em>(workshop working in session)</em></p>
<p><strong>Top Three:</strong></p>
<p>Now the crunch time. Which idea is suitable in this context, and why? This is another layer of learning for everyone. I have run events where attendees voted for their favourite idea etc. but, being that that would not reflect the real commissioning process for the BBC, the BBC folk were asked to select their top three.</p>
<p>This is not an easy task for the BBC folk &#8211; they rarely get a chance to be together from different departments, and don&#8217;t have to make such quick decisions.</p>
<p>They had 15 minutes to assess each idea as a group. One BBC person had been on each table so they could represent it. I scribed while they discussed. It was a fast moving conversation.</p>
<p><img class="alignnone" src="http://farm4.static.flickr.com/3396/3671000861_1917af34e5.jpg" alt="" width="375" height="500" /><br />
<em>(BBC folk rapid decision-making for top three)</em></p>
<p>There was a clear top three &#8211; based on suitability for BBC Learning. Interestingly, almost all the other ideas had great merit and interest factor and the BBC folk felt that they could find other homes for the ideas. Hence it was agreed for each idea to have a &#8216;champion&#8217; who would help the idea holder connect with someone suitable and interested in the BBC.</p>
<p>Good work all &#8211; dishing out tough love is a hard thing to do.</p>
<p>Then James and Myles ran through the decision, firstly looking at the top three and then discussing the others &#8211; why they weren&#8217;t suitable, why they might be more suitable elsewhere etc.</p>
<p><strong>Closing, and a few jars of ale:</strong></p>
<p>And that was it. Following a few rounds of applause, thank yous, questions etc., we retired to the Watershed bar for a few ales after a productive day. I was delighted to see the groups mixed up and chatting happily, swapping contact details and generally making the most of eachother.<br />
<img class="alignnone" src="http://farm3.static.flickr.com/2574/3671809162_f5df5f7603.jpg" alt="" width="500" height="375" /><br />
<em>(well earned pint of ale)</em></p>
<p><strong>Event documents for download: </strong></p>
<ul>
<li><a title="Event design document for download" href="http://www.edmitchell.co.uk/blog/?attachment_id=384">Event design document</a></li>
<li><a title="Briefing sheet download from this site" href="http://www.edmitchell.co.uk/blog/?attachment_id=386">Briefing sheets for idea holders</a></li>
</ul>
]]></content:encoded>
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		<title>The Five Golden Rules for multi-platform development</title>
		<link>http://www.edmitchell.co.uk/blog/2008/12/17/the-five-golden-rules/</link>
		<comments>http://www.edmitchell.co.uk/blog/2008/12/17/the-five-golden-rules/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 09:41:40 +0000</pubDate>
		<dc:creator>edmittance</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Facilitation]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[community]]></category>
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		<category><![CDATA[golden]]></category>
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		<category><![CDATA[multi-platform]]></category>
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		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[watershed]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.edmitchell.co.uk/blog/?p=320</guid>
		<description><![CDATA[On Monday 15/12 we had the ideas lab launch event for Media Sandbox 2009. I designed and facilitated the event partnered with Victoria Tillotson of iShed overseen by Clare Reddington of iShed. It was fun. We worked hard and focused and produced some interesting stuff. David Wilcox did some fantastic social reporting, the attendees captured [...]]]></description>
			<content:encoded><![CDATA[<p>On Monday 15/12 we had the ideas lab launch event for <a title="Media Sandbox 2009 website" href="http://www.mediasandbox.co.uk">Media Sandbox 2009</a>. I designed and facilitated the event partnered with Victoria Tillotson of <a title="iShed website" href="http://www.ished.org.uk">iShed</a> overseen by Clare Reddington of <a title="iShed website" href="http://www.ished.org.uk">iShed</a>.</p>
<p>It was fun. We worked hard and focused and produced some interesting stuff. David Wilcox did some <a title="Social Reporter channel on youtube" href="http://uk.youtube.com/socialreporter">fantastic social reporting</a>, the attendees captured their <a title="Blip tv media sandbox channel" href="http://mediasandbox.blip.tv/">work on video</a> which is gradually appearing, and there are lots of photos on the <a title="Media Sandbox flickr group" href="http://flickr.com/groups/mediasandbox/pool/">flickr group</a>. Expect much knowledge sharing; we work to an open innovation model.</p>
<p>A full event report will follow with the high level design rationale and details on the interventions and how you can do it yourself; in the meantime, one of the workshops was to identify the &#8216;five golden rules&#8217; for anyone thinking of launching a new multi-platform project.</p>
<p><strong>Here are the top five golden rules to consider when thinking about an &#8216;innovative multi-platform content&#8217; project, as identified by the event attendees:</strong></p>
<p><img class="alignnone" title="five golden rules picture from flickr" src="http://farm4.static.flickr.com/3055/3114787687_70865481bd.jpg" alt="" width="375" height="500" /><br />
<em>(the five golden rules as voted by attendees of the event)</em></p>
<p><span id="more-320"></span></p>
<p><strong>Here are the those that didn&#8217;t make it into the top five:</strong></p>
<p><img class="alignnone" title="golden rules from workshop" src="http://farm4.static.flickr.com/3044/3114787913_cbf9f7caac.jpg" alt="" width="375" height="500" /><br />
<em>(the next golden rules that didn&#8217;t make it to the top five)</em></p>
<p><strong>Here is the full list of all the rules (the top 16 are in order of voting): </strong></p>
<ul>
<li>What&#8217;s the point?</li>
<li>Know your target audience</li>
<li>Know your platforms and their features and constraints</li>
<li>Identify a desire/need that this product is filling</li>
<li>A single/simple idea</li>
<li>Innovate or improve</li>
<li>Consider potentials, adaptability, flexibility, extendabiity of your concept</li>
<li>Go Gonzo: create a culture of use; go out there and create the story</li>
<li>Ask if it makes financial sense</li>
<li>There are no rules</li>
<li>Release early and often</li>
<li>Innovation must involve risk</li>
<li>Give it a title</li>
<li>Keep communication simple</li>
<li>Content must be find-able</li>
<li>Is it feasible?</li>
<li>Develop/have a strong idea and stick to it</li>
<li>New or existing technology used in a compelling and powerful way</li>
<li>Agree upon a plan</li>
<li>Don&#8217;t spend more than 1/3 of the budget on technology</li>
<li>Start from what the user wants, not what you want</li>
<li>Keep it simple</li>
<li>Ask why it is multi-platform</li>
<li>Ask yourself if you have the right skills to make it</li>
<li>Understand the lifecycle and stages of development</li>
<li>Ensure seamless content interaction across all platforms</li>
<li>Do you or we have the expertise?</li>
<li>Know how to measure success</li>
<li>Can it grow?</li>
<li>Are you using the right platform?</li>
<li>Don&#8217;t forget your audience</li>
<li>Platform must be driven by idea not technology</li>
<li>Platforms must have relevance and value &#8216;use strenghts&#8217;</li>
<li>Content must appeal to audience</li>
<li>Interdependence of platform, content, audience</li>
<li>A clear and adaptable business model</li>
<li>A clear target audience</li>
</ul>
<p>Now, we all know that having favourites is wrong, so these aren&#8217;t my favourites, but a couple of them really touched my favourite spots:</p>
<p>This one made me think of <a title="Full Circ website" href="http://www.fullcirc.com">Nancy White</a>, John Smith and Etienne Wenger and their work on the emerging role of <a title="Technology steward definition" href="http://learningalliances.net/2006/12/definition-of-technology-steward/">Technology Steward</a>:<br />
<img class="alignnone" title="golden rule from event" src="http://farm4.static.flickr.com/3235/3114797595_553dc9414f.jpg" alt="" width="500" height="375" /><br />
<em>(golden rule from event)</em></p>
<p>This one just simply IS:</p>
<p><img class="alignnone" title="golden rule from event" src="http://farm4.static.flickr.com/3111/3115627668_695c42d299.jpg" alt="" width="500" height="375" /></p>
<p>Good work all! Full report to follow.</p>
]]></content:encoded>
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		<title>Media Sandbox final event report</title>
		<link>http://www.edmitchell.co.uk/blog/2008/05/09/media-sandbox-final-event-report/</link>
		<comments>http://www.edmitchell.co.uk/blog/2008/05/09/media-sandbox-final-event-report/#comments</comments>
		<pubDate>Fri, 09 May 2008 16:17:50 +0000</pubDate>
		<dc:creator>edmittance</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Facilitation]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[event]]></category>
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		<category><![CDATA[watershed]]></category>

		<guid isPermaLink="false">http://www.edmitchell.co.uk/blog/?p=113</guid>
		<description><![CDATA[This is a brief event report from the Media Sandbox final event on Tuesday 6 May, in Watershed, Bristol. While we were designing the launch event for the Media Sandbox project (November 2007) we had the end event in mind (seeing the project as a Community of Practice with a clear lifecycle), so there was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mediasandbox.co.uk/wp-content/themes/ub_modicus2c/images/m.jpg" alt="Media Sandbox logo" width="100" height="100" /></p>
<p>This is a brief event report from the <a title="Media Sandbox website" href="http://www.mediasandbox.co.uk/">Media Sandbox</a> final event on Tuesday 6 May, in Watershed, Bristol.</p>
<p>While we were designing <a title="other link on this blog" href="http://www.edmitchell.co.uk/blog/2007/12/10/media-sandbox-event-report/">the launch event</a> for the Media Sandbox project (November 2007) we had the end event in mind (seeing the project as a Community of Practice with a clear lifecycle), so there was a clear logic to the event design from the beginning. This took into account group work done at the launch event, during the project itself, and all the potential future outcomes from the project.</p>
<p>In the bigger picture, I would call this blended facilitation: seeing the project as a whole as a group knowledge transformation opportunity, using different tools and techniques to suit the purpose and context, and using both on and offline worlds to get things done. Thus the final event was complimentary to the launch event, and all related activity in between.</p>
<p><strong>Our main goal was to provide as many learning and sharing opportunities between the projects and community members in as many different ways as possible. In this way, the different nuances could emerge, and people&#8217;s communication preferences could be afforded.</strong></p>
<p>Thus, as well as asking the projects to do short presentations to a panel, we offered them exhibition space for one to one conversations, introduced a knowledge cafe to afford group exploration of the challenges encountered during the projects, and encouraged event attendees to actually play one of the games invented, and try out the applications wherever possible.</p>
<p>A key part of the day was a group of external judges onsite to award one of the projects further funding. In this vein, we also invited anyone else to pitch for some separate micro-investment in a <a title="Pecha Kucha website" href="http://www.pecha-kucha.org/">Pecha Kucha</a> style; although this time the judges were the projects themselves.</p>
<p>It was a fascinatingly different event to the launch event, and a lot less noisy; in its reflective nature, it offered the group some form of closure, a sense of knowledge transformation, a network maturing and reflecting on its work and shared experience, and asking itself questions for the future.</p>
<p><strong>The Agenda:</strong></p>
<ol>
<li>Welcome, introduction, background and refresh</li>
<li>Judges panel: projects showcase</li>
<li>Nuts and bolts knowledge cafe</li>
<li>Tea, exhibition, game play</li>
<li>Open pitching</li>
<li>Drinks and final announcements</li>
<li>Exhibition</li>
</ol>
<p><span id="more-113"></span></p>
<p><strong>Welcome, introduction, background and refresh</strong></p>
<p>We had a lot to do, so the temptation was to dive straight into action, but this had to be resisted! It was vital to allow attendees a bit of time to catch up with previous work, set the context, and provide a grounding for the ensuing conversations.</p>
<p>After a project introduction and welcome from Clare Reddington, I ran everyone through the agenda, and then asked Dan Dixon and Peter Ferne to talk about the <a title="Pervasive Media mindmap" href="http://www.mediasandbox.co.uk/wp-content/uploads/2007/12/pervasive-media.pdf">Pervasive Media domain mindmap</a> (.pdf) we had co-created  with their help at the launch event. Following this, I ran everyone through the <a title="Media Sandbox website" href="http://www.mediasandbox.co.uk/criteria/">selection criteria </a>we had also co-created at the launch event. Hopefully, this whirlwind update brought everyone&#8217;s attention back to the domain in question, and the community at large.</p>
<p><strong>Judges panel: projects showcase</strong></p>
<p>This was the traditional, formal method for communicating (broadcasting) the work done by the projects along with potential benefits for the future. Although the projects have been collaborating admirably during the last six months, only one gets further funding, so the showcase (to a panel of external judges) added a fringe of competitive-ness to the whole affair. The balance of collaboration/competition is very interesting, and an invaluable asset for motivating action, but that&#8217;s another blog post.</p>
<p>Each project presented for six minutes and had three minutes question time from the judges (Simon Ingleby, Dan Sutch, Paul Appleby). All the presentations were unique and stimulating, and the judges produced some sticky questions to keep them on their toes. After the presentations, the judges stepped out to talk among themselves while we took a short break and introduced the knowledge cafe</p>
<p><strong>Nuts and Bolts Knowledge Cafe</strong></p>
<p>The term and technique &#8216;<a title="Knowledge cafes in Bristol" href="http://www.gurteen.com/gurteen/gurteen.nsf/id/kcafe-bristol" target="_self">Knowledge cafe</a>&#8216; was coined by Knowledge networker and all round good guy <a title="David Gurteen's website" href="http://www.gurteen.com">David Gurteen</a>, who was fed up of &#8216;chalk and talk&#8217; gatherings where one person stood and told all the others how things were. David&#8217;s intention with the knowledge cafe model was to help all participants reach a deeper understanding of a subject through intimate conversation rather than other forms of learning. In this model, all participants are equal and can reach a shared understanding of a subject very effectively.</p>
<p>We chose this technique to compliment the previous presentation model with a conversational approach in order to offer the participants a chance to get upfront and personal with the projects and really explore the issues they confronted. The projects spread themselves around all the tables in order for all the participants to have projects at their tables, and we discussed the following question for 30 minutes:</p>
<p><strong>&#8220;What challenges did the projects’ encounter during their R&amp;D, and how did they go about resolving them?&#8221;</strong></p>
<p><img src="http://farm3.static.flickr.com/2328/2477740121_0631cdb157.jpg" alt="Knowledge cafe at Media Sandbox event" width="500" height="375" /><br />
<em>(knowledge cafe-ing in action)</em></p>
<p>In true peer to peer style (ie no managers around to get in the way of honest discusions) there were no judges at the tables, but we didn&#8217;t think it would have hurt to have th judges on the tables, as this would have offered them another lens through which to observe the projects.</p>
<p>After a surprised silence (I think everyone was expecting me to boss them around more (I mean direct them)), people just got on with it, and had thirty minutes of good honest conversation. Following that, we opened the conversation up to the whole floor and found that there were a number of shared themes at different tables, and issues that surfaced.</p>
<p><strong>Tea, exhibition, gameplay</strong></p>
<p><img src="http://farm4.static.flickr.com/3219/2478567328_2abd3ed889.jpg" alt="slide from Media Sandbox agenda" width="500" height="375" /><br />
<em>(I just put this slide here as I like the photo but do have a clearly viewable agenda at all times)</em></p>
<p>The exhibition was a chance for the projects to have one to one conversations with attendees, and explore their questions directly. All of the projects manned their stalls effectively and politely. One of the projects, <a title="Media Sandbox website" href="http://www.mediasandbox.co.uk/category/evans-johnson/">Swarm</a>, was a game, which is quite hard to explain, so they ran a short version of it outside during the break. Likewise, the <a title="Media Sandbox website" href="http://www.mediasandbox.co.uk/category/thought-pie/">Happy Packages</a> crew felt that people needed to actually try their product rather than discuss it, so they ran their products for people to try out.</p>
<p>The events team laid on some fantastic grub for us too; in true English style, we had a selection of teas, finger sandwiches and cake. Best event food I&#8217;ve had for ages.</p>
<p><strong>Open pitching</strong></p>
<p>As part of the Media Sandbox project was to open as much opportunity to as wide a range of people as possible, the Media Sandbox team openly invited anyone to pitch for some micro-investment and network support. Three pitches were selected for the &#8216;final&#8217; showcase at the event: Adam Nieman, Vicky Brophy, Ben Gannaway.</p>
<p>In order to mix up the community roles and make the most of the practical learning the Media Sandbox projects had experienced, we asked them to the be the judges, and sat them at different tables with the other participants so that they could discuss the pitches with the participants in order to influence their decisions.</p>
<p>In <a title="Pecha Kucha website" href="http://www.pecha-kucha.org/">Pecha Kucha</a> style, the pitches were given 6 minutes 40 seconds to present their ideas. Following their presentations, we encouraged discussions at the tables before some questions from the floor. It was poignant to note that the judges (Media Sandbox projects) had some really sticky questions (from experience), so I think we now have a ready made set of judges for next year.</p>
<p>The open pitches judges retreated to heatedly debate the winner, and the rest of us headed to the bar as all that was left was announcing the competition winners and doing the thank-yous.</p>
<p><strong>Final announcements</strong></p>
<p><img src="http://farm3.static.flickr.com/2394/2477756475_4bf477b352.jpg" alt="slide from Media Sandbox agenda" width="500" height="375" /></p>
<p>To be honest, it was all a bit emotional actually. I know that, as a facilitator, one goes through some wild ups and downs with the &#8216;facilitatees&#8217;, and feels a strong emotional overdraft after a gig because of the energy one has to put into it (never trust a facilitator who says it&#8217;s no big deal; every word and gesture from all participants counts), but as the final announcements were made I felt all a bit choked up because it meant that the gig was coming to an end &#8211; the whole thing. Anyway.</p>
<p><a title="Media Sandbox website" href="http://www.mediasandbox.co.uk/category/thought-pie/">Happy Packages</a> won the projects competition, giving them a further £8,000 and office space and stuff.</p>
<p>SSTV (website to come soon I&#8217;m sure) won the open pitches competition with a proposal to build street sport communities around Bristol using CCTV and locative media.</p>
<p>Following this, Clare Reddington and Mark Lever from SouthwestScreen said their dues, flowers for Clare appeared in true arty style, and the projects manned their exhibition stands over wine and beer until 8pm when we moved on to Start the bus, where it became more casual&#8230;</p>
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		<title>Media Sandbox case study</title>
		<link>http://www.edmitchell.co.uk/blog/2008/03/13/media-sandbox-case-study/</link>
		<comments>http://www.edmitchell.co.uk/blog/2008/03/13/media-sandbox-case-study/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 13:53:19 +0000</pubDate>
		<dc:creator>edmittance</dc:creator>
				<category><![CDATA[Facilitation]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[ished]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mediasandbox]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[watershed]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.edmitchell.co.uk/blog/2008/03/13/media-sandbox-case-study/</guid>
		<description><![CDATA[(Most of the Media Sandbox projects) Introduction This is high level case study about the blended facilitation work ongoing with the Media Sandbox commissioning scheme managed by iShed. Here is the descriptive blurb: Bringing together leading technology, artistic and media talent, Media Sandbox is a new commissioning scheme to support South West companies/organisations to research [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm3.static.flickr.com/2420/2331042072_6e66c80177.jpg" alt="Media Sandbox crew" height="375" width="500" /><br />
<em>(Most of the Media Sandbox projects)</em></p>
<p><strong>Introduction</strong></p>
<p>This is high level case study about the blended facilitation work ongoing with the <a href="http://www.mediasandbox.co.uk/" title="Media Sandbox website">Media Sandbox</a> commissioning scheme managed by <a href="http://www.ished.org.uk/" title="iShed website">iShed</a>. Here is the descriptive blurb:</p>
<blockquote><p>Bringing together leading technology, artistic and media talent, Media Sandbox is a new commissioning scheme to support South West companies/organisations to research emerging possibilities in digital media.</p>
<p>The theme for 2007/2008 is pervasive media. By supporting a community of research around this cutting-edge theme, Media Sandbox will encourage business growth, share knowledge with the wider sector and reinforce the reputation of Bristol and the South West as a centre for cutting-edge R&amp;D.</p></blockquote>
<p>Traditionally, this type of commissioning involves a call for bids, distribution of cash to successful bidders, some relatively private research and development, and a &#8216;showcase&#8217; event at the end where the bidders tell us a few things and say thanks for the cash.</p>
<p><strong>We felt that this commissioning construct could do with some spring cleaning by introducing community-type thinking and free open source software. This case study is a stab at reporting that&#8230; </strong></p>
<p><span id="more-100"></span></p>
<p>This is an outline of the case study which I have worked on and co-presented with Clare Reddington and Emma Scott from iShed at an Arts Council England conference, and a Unicom conference.  You can view and download the presentation from slideshare:</p>
<p><a href="http://www.slideshare.net/edmittance/media-sandbox-case-study-050308" title="presentation on slideshare">See the presentation on Slideshare  </a></p>
<p>We wanted to open up and share the projects&#8217; findings with a wider audience, involving more people in the actual process and research, spreading the knowledge that the projects generate, and thus hopefully broadening the learning opportunities made possible to sponsoring a small bunch of people to do R&amp;D. So we decided to consider it from a &#8216;community&#8217; perspective.</p>
<p><strong>We also wanted to explore how to use free software to support wider learning in distributed communities.</strong></p>
<p>There is a lot of hype, waffle and evangelism about &#8216;social software&#8217; but precious few case studies showing how you actually use it; how you put it together, what frameworks you need to make sense of it, what worked and what didn&#8217;t, and stuff like that. It is now possible for anyone to walk into a community centre or library, access the internet for free, and use all the tools we used to do your own thing &#8211; start a campaign for example &#8211; so how can we help with that?</p>
<p>All the software we are using is freely available on the web; this is a much mooted benefit of the &#8216;web2.0&#8242; movement but how do you use it and what resources does that require?</p>
<p><strong>The cost is in the knowledge required to stitch it together and understand how to facilitate the system &#8211; so we wanted to explore and publish that too.</strong></p>
<p>In a nutshell, Media Sandbox aims to invest in local people to do cool stuff in a new area called &#8216;Pervasive Media&#8217;. By investing in these people, they get some time to explore the topic and thus generate and share knowledge about it, develop new products, meet others interested in it, build a base of knowledge in the region, and thus attract more  people to do cool stuff the region. (For the official line, have a look at the website).</p>
<p><strong>The community construct</strong></p>
<p>We modelled the whole thing around a community construct in order to set everyone&#8217;s expectations of who owns the knowledge generated (everyone apart from the more secret stuff around the core IP).</p>
<p>Sure, the winning projects were sponsored, but the deal is that they share what they are learning with anyone. So you can consider it as a <a href="http://en.wikipedia.org/wiki/Community_of_practice" title="wikipedia link">Community of Practice</a> (where the projects are working full tilt to produce new products) within a wider <a href="http://en.wikipedia.org/wiki/Community_of_interest" title="wikipedia link">Community of Interest</a> (where anyone with an interest in this area can join in discussions etc.), all facilitated in the centre by iShed.</p>
<p><img src="http://farm4.static.flickr.com/3022/2330215795_8d90d711f5.jpg" alt="Building communities" height="375" width="500" /><br />
<em>(Community model for Media Sandbox)</em></p>
<p><strong>The Long term: the Community of Practice in a three year view</strong></p>
<p>This phase is the first in the three years that iShed is running. So, once a year, the Media Sandbox projects are a structured short vigorous phase of doing stuff, with goals and targets and agreements to share their work. You could see them as &#8216;generating knowledge objects&#8217; for wider consumption but I&#8217;m trying to avoid buzzwords, honest.</p>
<p>The longer term view is that these phases are &#8216;early seeding&#8217; for the regional network and ultimately, people will come together to do their own &#8216;innovation&#8217; projects without sponsorship. But &#8216;innovation&#8217; is a risky business &#8211; most of us are busy getting our lives and businesses and services together to afford an R&amp;D team; so we really want to extract and publish as many lessons learnt as possible to bring that risk down&#8230;</p>
<p><img src="http://farm3.static.flickr.com/2385/2331042106_cddba440d6.jpg" alt="Long term: CoPs in three years" height="375" width="500" /><br />
<em>(Media Sandbox in a three year cycle)</em></p>
<p><strong>The Community lifecycle </strong></p>
<p>David Snowden said that Communities of Practice without a clear end date will become flaccid and wiffling (not his words, obviously) and thus must have their death built into their life. Totally agree; keep focused. Understand your lifecycles.</p>
<p>Here is how we modelled the CoPs&#8217; lifecycle, and what would happen at different points. Now I&#8217;m a believer in serendipity and the risks of over-engineering, but if you are planning something focused, it is very useful for everyone involved to know where they exist within a framework, and what is going on. The context, and their roles, if you like:</p>
<p><img src="http://farm3.static.flickr.com/2202/2331197410_5ca6e14f6a.jpg" alt="Sandbox lifecycle and phases" height="375" width="500" /><br />
<em>(Community of Practice lifecycle with related phases and activities)</em></p>
<p><strong>Knowledge &#8216;assets&#8217; at different points of the lifecycle</strong></p>
<p>Another way to plan with this lifecycle in mind is to consider what knowledge could be created where and when. Again, I&#8217;m aware of the risks of over-engineering, so consider this as a framework. The current fashion is to &#8216;tut&#8217; at planning in favour of &#8216;affording emergence&#8217;. I&#8217;m a fan of this theory but suggest it&#8217;s not entirely suitable in many contexts.</p>
<p>We did not prescribe this to people by way of beating them with sticks and measuring their output on a clipboard &#8211; we used this as a communication and planning tool for ourselves to assess what might come out of the process and how to handle it, nurture it across the two worlds and generally &#8216;afford it&#8217;:</p>
<p><img src="http://farm3.static.flickr.com/2130/2330369743_c132ef6eb5.jpg" alt="Sandbox knowledge assets" height="375" width="500" /><em><br />
(Sandbox knowledge assets mapped to the community lifecycle)</em></p>
<p><strong>Blended facilitation</strong></p>
<p>&#8216;Knowledge&#8217; lives in people&#8217;s heads but it is also a social construct. It evolves, or transforms, through moments when people come together to share what they know. These gatherings can be in the &#8216;physical&#8217; world (meetings, offices, community centres, pubs, parks etc.) or &#8216;virtual&#8217; world (blogs, forums, telephones, wikis, letters etc.).  increasingly, we are using both worlds to help groups discover what they know and what they are going to do about stuff.</p>
<p>Physical meetings are expensive, but highly productive in terms of helping people meet eachother, generate new &#8216;knowledge&#8217;, agree high level stuff etc.. Virtual tools aren&#8217;t so great at that, but they are cheap (free in our case) and effective ways to build on what can be done physically, and prepare and follow up on physically generated stuff. The trick is to work out what activity to do in which world.</p>
<p>The trick is to work out what activity to do in which world. It&#8217;s called &#8216;blended facilitation&#8217;.</p>
<p>All of the launch event&#8217;s design had this built into its theory from the start. You can <a href="http://www.edmitchell.co.uk/blog/2007/12/10/media-sandbox-event-report/" title="Media Sandbox event report on this blog">read the event report here</a>. Here is our plan of how we approached the process. At the moment, we are in the &#8216;open innovation&#8217; phase, largely using the virtual tools to share findings from the projects.</p>
<p><img src="http://farm4.static.flickr.com/3295/2330215929_b283fba176.jpg" alt="Knowledge in a blended approach" height="375" width="500" /><br />
<em>(Blended facilitation planning for Media Sandbox)</em></p>
<p><strong>An example of &#8216;facilitating a bit of knowledge in both worlds</strong></p>
<p>One of the first hurdles we encountered in the project was that there isn&#8217;t much publicly available knowledge about what &#8216;pervasive media&#8217; is; no-one really has a clue. We had heard that the big corporations have been exploring this and building their understanding of it, but obviously that&#8217;s their private business. So we had to generate our own understanding of it as a group.</p>
<p>At the physical event, we built our own mindmap of what we thought, as a group, &#8216;pervasive media&#8217; is. Everyone in the room was invited to grab some post-it notes, write words on them and stick them on a board. Two volunteers &#8216;grouped&#8217; these keywords to make sense of the group&#8217;s words, producing a public model for us all to see and relate to (a representation of the knowledge in the room).During the day, everyone could come and move the words around, add new ones etc. You can see Dan and Pete doing the grouping on the left picture below.</p>
<p>At the end of the day, we transcribed this mindmap using a free mindmap tool on the internet, and published it online. Anyone could see it, and edit it as they wished. There it is on the right hand side of the picture.</p>
<p>So, we used the opportunities of a physical event to do something that is very tricky to do virtually, and then published it online to share our findings with a wider audience (anyone on the internet).</p>
<p><img src="http://farm4.static.flickr.com/3067/2331042266_5c1cf1b815.jpg" alt="For the community by the community" height="375" width="500" /><br />
<em>(Producing a mindmap at a group meeting, then sharing it online)</em></p>
<p><strong>Things we are doing</strong></p>
<p>We are now in the open innovation phase, using the free internet tools to share the projects findings around the world (to the Community of Interest, you could say). Naturally, all sorts of stuff is going on; here is a list of it:</p>
<p><img src="http://farm3.static.flickr.com/2366/2331042170_526199b784.jpg" alt="Things we are doing" height="375" width="500" /><br />
<em>(List of things we are doing)</em></p>
<p><strong>Who is doing what?</strong></p>
<p>It&#8217;s all very well having blogs and wikis and twitters and telephones and instant messengers and mailing lists and emails and carrier pigeons, but what on earth are we meant to do with them to achieve our goals? We are not all early adopting highly adaptable engineers with a passion to explore new technologies.</p>
<p>In fact, many of us are baffled by all this stuff; in fact, many of us are so baffled by it that it makes us worry that we don&#8217;t know enough, and if we are responsible for introducing these to our organisations/campaigns/clubs etc., we feel stressed and stupid, and I think that sucks. As well as this, people are now inundated in a tsunami of information generated from wide variety of sources, and we don&#8217;t want to add huge amounts of unnecessary noise in people&#8217;s lives, further stressing them out and distracting them from their work.</p>
<p>So we planned who would do what, and how that could be best afforded by the free technology we had to hand. We don&#8217;t know if this is all successful; this is part research and our intention is to produce a report later about what worked and what didn&#8217;t so others don&#8217;t have to re-invent every wheel.</p>
<p>Here is a rough socio-technical diagram of who is doing what:</p>
<p><img src="http://farm3.static.flickr.com/2198/2330215991_3edec6f1db.jpg" alt="Media Sandbox: who is doing what?" height="375" width="500" /><br />
<em>(Diagram outlining the various activities around the projects)</em></p>
<p><strong>How are we doing it?</strong></p>
<p>It seems obvious in retrospect, but how did we work out how to facilitate it? Below is a highly simplified but robust basic model:</p>
<p>1. The projects write fortnightly research journals (blogs in the Community of Practice). We remind them of this regularly and they do it. If they don&#8217;t, we have ways of making them talk (semi-serious threats that I will come to their offices and bug them for example, but I haven&#8217;t had to do this yet so it must be a sincere enough worry for them)</p>
<p>2. Once a month we write a newsletter which we send to the mailing list, reporting on the activities and drawing out the common themes which are appearing (using a free email tool sent to the free-to-join mailing list).</p>
<p><img src="http://farm3.static.flickr.com/2323/2330216043_c9fa1b2c82.jpg" alt="Communications and Facilitation framework" height="375" width="500" /><br />
<em>(Communications and facilitation plan)</em></p>
<p>That&#8217;s basically it. Anyone is welcome to post their own comments to the research journals and the projects will respond. Likewise, anyone is welcome to post mail to the mailing list.</p>
<p>We could &#8216;facilitate&#8217; more conversation between the Community of Interest members on the mailing list, or push the projects to write more regularly, or do active reporting from other groups exploring this area, or other pro-active facilitation and editorial work, but we agreed at the beginning to take as non-intrusive an approach as possible in order to see what gets used. We are keeping a log of the number of journal entries, and website visitors etc. and will reflect on this at the end.</p>
<p>If we were commercial publishers, we would be much more active in order to drive up our site visits in order to sell advertising. If we were flogging a social networking platform, we would gear the whole thing towards vigorously encouraging people to &#8216;expand their networks&#8217; in order to build our platform&#8217;s popularity (and thus sell advertising or premium services). If we were in an organisation, we might be actively seeking participation in order to meet organisational targets focused on success criteria.</p>
<p>There are other ways for the projects to work together, and to meet others who are interested (the pub for example).</p>
<p><strong>A quick note about IT people</strong></p>
<p><img src="http://farm4.static.flickr.com/3123/2330216075_28d5d49f5a.jpg" alt="Oliver Watershed" height="375" width="500" /><br />
We have used free open source software. That does not mean it is all web-based; some of it we have put on the Watershed servers. You can go entirely web-based, but in this instance we are working within an organisation. This means we work with the ICT department, who get the software working. If we were entirely web-based, we would do it ourselves (a whole other blog post), but we&#8217;re not.</p>
<p><strong>This is for the people in organisations who think that people in &#8216;IT&#8217; are basically a painful obstruction (and for those in IT who think the same about their users): talk to eachother!</strong></p>
<p>I have noted in the past few years that there has been a trend for the software vendors, agencies and consultants to cast a bad light on IT departments, and suggest that all this new social software can bypass them. I think that this is irresponsible.</p>
<p>It encourages expensive outsourcing. This not only costs an unpredictably large amount of cash (don&#8217;t start me on UK public sector IT outsourcing), but also generates bad vibes in the organisation, while effectively guaranteeing that no knowledge about how to use software is kept in the organisation. As well as this obvious knowledge gap and increasing dependency on external service providers, it means that those in the IT department don&#8217;t get a chance to learn about how to service their users&#8217; needs properly. All of the applications we used are free open source ones, and anyone with some technical knowledge can sort them out.</p>
<p>This self-fulfilling prophecy can be avoided. Go to see the IT teams. I know they can be odd, but they are enthusiastic, and don&#8217;t forget &#8211; they actually <em>like</em> technology, which has to be a good thing if you are looking for someone to advise you on technical solutions. Some of their work is about protecting stuff and security, and they may say no to stuff, but this does not mean that the next step is to dash outside and get an external outfit to build a new whizzy trendy expensive solution. The next step could be to talk more and work on the problem together (you are working for the same organisation).</p>
<p>In light of this last paragraph rant, this is dedicated to Oliver (photographed above) and his team in the Watershed who is a great example of how things can be with IT. He does the IT stuff, and, after sometimes a bit of initial resistance (usually for very good reason) is calm and helpful. He is part of the whole gig; He does not see it as an ‘IT’ job; their department (ICT) sits in ‘Comms’ so their view is about supporting communications; he even named the beer they sell in the bar (seen behind him in the photo).</p>
<p>He is strategically understanding, tactically responsive, and operationally patient and pragmatic. He knows his stuff and relishes it, and when we did things that broke the technology, he sorted us out without making us feel small and dumb (although he tells me there is the occasional slip but he&#8217;s working  on it). Maybe there is someone like this in your organisation?</p>
<p>Watershed is a great outfit who encourage their staff to think &#8216;out of the box&#8217; (Oliver even has his own consultancy in his spare time: <a href="http://www.entuplet.co.uk/" title="Oliver Humpage website">Entuplet</a>); and as such, is not the standard. But it is vital to forge these intra-departmental connections and bridge any personality or political gaps you may see therein; avoid the silos! Break those walls down!</p>
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		<title>Media Sandbox event report</title>
		<link>http://www.edmitchell.co.uk/blog/2007/12/10/media-sandbox-event-report/</link>
		<comments>http://www.edmitchell.co.uk/blog/2007/12/10/media-sandbox-event-report/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 11:43:07 +0000</pubDate>
		<dc:creator>edmittance</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Facilitation]]></category>
		<category><![CDATA[bristol]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[ished]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[mediasandbox]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[watershed]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.edmitchell.co.uk/blog/2007/12/10/media-sandbox-event-report/</guid>
		<description><![CDATA[This is a brief write up of the Media Sandbox launch event on Thursday 29th November in Watershed, Bristol.The event was the beginning of newly formed iShed&#8216;s &#8216;Pervasive Media Sandbox&#8217; commissioning scheme (which you can read more of on the Media Sandbox site). I designed and facilitated it, working closely with Clare Reddington and Emma [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mediasandbox.co.uk/wp-content/themes/ub_modicus2c/images/m.jpg" alt="Media Sandbox image" /><br />
This is a brief write up of the Media Sandbox launch event on Thursday 29th November in <a title="Watershed website" href="http://www.watershed.co.uk">Watershed</a>, Bristol.The event was the beginning of newly formed <a title="iShed about page" href="http://www.ished.net/about/">iShed</a>&#8216;s &#8216;Pervasive Media Sandbox&#8217; commissioning scheme (which you can read more of on the <a title="Media Sandbox website" href="http://www.mediasandbox.co.uk/">Media Sandbox</a> site).</p>
<p>I designed and facilitated it, working closely with Clare Reddington and Emma Scott of iShed from the beginning, and <a title="Jack Martin Leith's website" href="http://www.jackmartinleith.com/">Jack Martin Leith</a> mentored me through the process; thanks to them all for being excellent partners.</p>
<p>The attendees were fantastic; from a wide range of public and private sector enterprises, services and community groups; from technical gurus to totally non-technical artists, all of them came willing to work and learn together &#8211; thanks all!</p>
<p><strong>Event agenda: anchor links to descriptions</strong></p>
<p><a href="#1">1. Welcome and introduction<br />
</a><a href="#2">2. Knowledge Networking<br />
</a><a href="#3">3. Pervasive domain definition<br />
</a><a href="#4">4. Ideas marketplace<br />
</a><a href="#5">5. Criteria definition<br />
</a><a href="#6">6. Idea development<br />
</a><a href="#7">7. The P Factor panel<br />
</a><a href="#8">8. References/further reading<br />
</a><a href="#9">9. Some feedback</a></p>
<p><span id="more-88"></span>The event was to inform potential &#8216;idea proposers&#8217; about the proposal process, assist them with their proposal development, involve them with the process itself, and do some purposeful networking.</p>
<p>Naturally we couldn&#8217;t focus on all the ideas individually (approximately 30 potential ideas came on the day), so we had to do some pretty tough market-style selection to choose which ideas to work on as a group in order to really explore the concepts, criteria etc. However, our goal was to work in as open a manner as possible in order to share as many of the findings as possible &#8211; based on the theory that learning (and group knowledge transformation) is a social process. Thus the ideas we worked on were illustrations for everyone and meant to help them hone their own proposals afterwards.</p>
<p>The event was also firmly rooted in a bigger picture involving the later stages of the commissioning process, when we will be using &#8216;blended&#8217; facilitation techniques in a distributed community model around the pilot projects to share their experiences with those who didn&#8217;t get the money.</p>
<p>This is because we are very keen for as many people as possible to learn as much about all this stuff as they can; the internet offers us some brilliant and free social tools which we can stitch together in order to enable as much sharing and involvement as possible from as wide a range of people as possible (continuing in the theme of learning as a social process, not something that should be kept in the dark, all alone). And we will only use free tools that anyone else can use, and publish our findings at the end. But more on that later.</p>
<p><a title="1" name="1"></a><strong>The event: </strong></p>
<p>We kicked off with clear blue skies and sunlight pouring through the windows. It couldn&#8217;t have been better. After an introduction from Clare and myself, Tom from <a title="HP labs bristol website" href="http://www.hpl.hp.com/bristol/">HP Labs Bristol</a> gave us an inspiring insight into what &#8216;Pervasive Media&#8217; is to set the scene.</p>
<p><a title="Waterside 3 in action by edmittance, on Flickr" href="http://www.flickr.com/photos/edmittance/2076453246/"><img src="http://farm3.static.flickr.com/2290/2076453246_62976219f3_m.jpg" alt="Waterside 3 in action" width="240" height="180" /></a><br />
<em>Introductions and agenda</em></p>
<p><a title="2" name="2"></a><strong>Knowledge Networking</strong></p>
<p>Following the introductions, we pressed on with some &#8216;knowledge networking&#8217;. This is informed by work done around the <a title="KnowledgeBoard Contactivity event report" href="http://www.knowledgeboard.com/item/2700">research events</a> we ran for <a title="KnowledgeBoard website" href="http://www.knowledgeboard.com">KnowledgeBoard</a> in 2006; briefly, networking is best done when it has a clear purpose and you put people together who really want to meet. You can read a chapter about how to do Knowledge Networking in the <a title="KnowledgeBoard book page information" href="http://www.knowledgeboard.com/item/2854/23/5/3">second KnowledgeBoard community book</a> (login required).</p>
<p>Everyone who came to the event filled in a pre-event survey asking them to choose from a list the 5 &#8216;things&#8217; they could do and 5 &#8216;things&#8217; they would be looking for. We printed out everyone&#8217;s result sheets with this data and put them on the wall (as well as giving them a copy on arrival). Then we asked them to find a person they hadn&#8217;t met before, swap their result sheets, and find this person at least two people for them to meet. Then they had to swap back and try to find the recommended people (name badges are a must for this session).</p>
<p>This results in a variety of good conversations based on people&#8217;s needs, and everyone has looked at all the sheets on the wall so they have an idea of who is in the room. We also left some space on the sheets to add comments or email addresses for contact after the event.</p>
<p>English people aren&#8217;t really known for their networking skills, or for willingly talking to strangers, but the attendees took to it like a duck to water and there were some brilliant and useful conversations going on. Some people had made 5 or 6 recommendations for their partner, and people continued to look for them as the day progressed.</p>
<p><a title="Knowledge Networking by edmittance, on Flickr" href="http://www.flickr.com/photos/edmittance/2075665471/"><img src="http://farm3.static.flickr.com/2147/2075665471_2dddbea02a_m.jpg" alt="Knowledge Networking" width="240" height="180" /></a><br />
<em>Knowledge networking in action</em></p>
<p><a title="3" name="3"></a><strong>Group mind map</strong></p>
<p>With 85 people in the room, reaching consensus on what an emergent domain (Pervasive Media) looks like and consists of is tricky but it had to be done. After all &#8211; how can we know if our ideas are suitable if we all have a different concept of the domain?</p>
<p>The attendees were asked to think up some keywords that represented the domain, and stick them on the boards at the front, where they would be grouped to give us all an idea of &#8216;Pervasive Media&#8217;. There were a lot of words.</p>
<p><a title="Dan Dixon's UWE page" href="http://www.cems.uwe.ac.uk/exist/studentperson.xql?name=Dan%20Dixon">Dan Dixon</a> (Senior Lecturer, UWE) and <a title="Peter Ferne's blog" href="http://petef.org/wp/">Peter Ferne</a> (CTO of a new start-up, Jiva) did an excellent job of grouping the words into some shape in a very tight timeline with lots of people adding words continuously. Here they are in action:</p>
<p><a title="Pete and Dan group the mind map by edmittance, on Flickr" href="http://www.flickr.com/photos/edmittance/2075665683/"><img src="http://farm3.static.flickr.com/2160/2075665683_49dcaed0d5_m.jpg" alt="Pete and Dan group the mind map" width="240" height="180" /></a><br />
<em>Dan and Peter hard at work</em></p>
<p>Following this brisk exercise, they re-presented the mindmap back to the group for discussion. The mindmap is available for download as a .pdf file: <a title="Pervasive Media mindmap download link" href="http://www.mediasandbox.co.uk/wp-content/uploads/2007/12/pervasive-media.pdf">download it here</a>.</p>
<p>The group then had a break, but not for those people wanting to share their ideas with the group&#8230;</p>
<p><a title="4" name="4"></a><strong>The idea marketplace</strong></p>
<p>As written above, the event was really about the ideas people had, and how to help them write proposals for the commissioning scheme. In order to do this, we needed a manageable number of ideas to use as illustrations for the group during the day to get a clearer understanding of how to work the idea over. But we wanted to give everyone an equal chance.</p>
<p>We couldn&#8217;t focus on all the ideas, so hosted a marketplace where the idea people could propose their idea to the group for later work in a dedicated sessions in the afternoon and appearance at &#8216;The P Factor&#8217; panel at the end of the day.</p>
<p><a title="The group hear the idea proposals by edmittance, on Flickr" href="http://www.flickr.com/photos/edmittance/2075665971/"><img src="http://farm3.static.flickr.com/2056/2075665971_151ab59fa4_m.jpg" alt="The group hear the idea proposals" width="240" height="180" /></a><br />
<em>The group hear the ideas pitches<br />
(photo from <a title="Media sandboc flickr link" href="http://www.flickr.com/photos/mediasandbox/2083301499/in/pool-mediasandbox/">Media Sandbox flickr</a> account) </em></p>
<p>The idea people prepared an A1 sheet each and then had one minute to stand up in front of the group and &#8216;pitch&#8217; the idea. There was much hard work as the idea people gathered their thoughts and prepared their sheets. We had 16 ideas (it wasn&#8217;t compulsory) and they were all different and stimulating (it&#8217;s great fun working with interested people).</p>
<p><a title="Some very active idea proposing by edmittance, on Flickr" href="http://www.flickr.com/photos/edmittance/2076453684/"><img src="http://farm3.static.flickr.com/2409/2076453684_e3a8ab1c81_m.jpg" alt="Some very active idea proposing" width="240" height="180" /></a><br />
<em>An idea being pitched</em></p>
<p>The group then voted with sticky dots (marked with 4,3,2,1) upon which 9 ideas they wanted to focus on in the afternoon. This was tough love for the idea people &#8211; who took it all in good spirit. Then we had lunch.</p>
<p><a title="5" name="5"></a><strong>Setting the criteria for the decision making panel</strong></p>
<p>A key part of our work was to de-mystify the decision-making process that the commissioning panel would use to select the pilot projects, and the criteria upon which they make their decisions is an important element of this.  So we defined them as a group on the day.</p>
<p>That way, everyone knows that they have had some say in this; not only does this democratise the process as a whole, but helps everyone understand the criteria, hence improving their proposals unilaterally.</p>
<p>The <a title="Media Sandbox commissioning panel" href="http://www.mediasandbox.co.uk/selection-panel/">commissioning panel</a> (with one exception) were in the room, involved in these conversations as they took place.  This was important; we didn&#8217;t want this panel to seem high and mighty (because they aren&#8217;t), and they are making their decision for the good of the group and the wider commissioning remit to support a range of R&amp;D projects which will benefit as many people as possible.</p>
<p>The room was split into four groups (approx 20 each) who were given 15 minutes to produce 5 key criteria each. The 20 criteria were added to a board and I grouped them into relevant groupings, to see if we could identify 5 criteria for the panel.</p>
<p>This is no laughing matter &#8211; it&#8217;s a really tight timeline, 20 people working together for the first time, new domain to pilot things in, and then how to get 85 people to agree on such nebulous but important matters?</p>
<p><img src="http://www.edmitchell.co.uk/blog/wp-includes/images/criteria_discussion_291107.jpg" alt="Criteria being discussed picture" width="240" height="180" /><br />
<em>Criteria being discussed at one of the tables<br />
(Photo from <a title="Media sandboc flickr link" href="http://www.flickr.com/photos/mediasandbox/2084028282/in/pool-mediasandbox/">Media Sandbox flickr</a> account)<br />
</em></p>
<p>It worked a treat. The groups approached the breakout sessions differently (some voted, some had leaders, some did it unstructuredly), produced their 5 criteria, and then discussed the whole lot together (as 85 people) how it all fitted together. Everyone was reasonable without being over-compensating (if you know what I mean); one of the risks of &#8216;collaboration&#8217; is that people will seek consensus without robust discussion, but we avoided that and produced the criteria for the panel.</p>
<p>The Criteria we produced are online on the <a title="Media Sandbox criteria" href="http://www.mediasandbox.co.uk/criteria/">Media Sandbox site</a>.</p>
<p><a title="6" name="6"></a><strong>Idea Development</strong></p>
<p>Having counted the votes during lunch, we identified the ideas to be worked on in the afternoon.</p>
<p>After the criteria session, the idea people sat at one of the 9 tables and hosted a one hour conversation around their idea. They were advised to use the criteria we had just created to guide their sessions. They were briefed clearly to remember that this was illustrative only &#8211; and that as well as helping them clarify their own ideas, the session was to help everyone.</p>
<p><img src="http://www.edmitchell.co.uk/blog/wp-includes/images/idea_dev_291107.jpg" alt="Ideas being developed picture" width="240" height="180" /><br />
<em>Idea development at the tables<br />
(Photo from <a title="Media sandboc flickr link" href="http://www.flickr.com/photos/mediasandbox/2083263665/in/pool-mediasandbox/">Media Sandbox flickr</a> account) </em></p>
<p>I expected that some of these tables would reach a natural end before one hour had passed, but they were all in full conversation when I had to break them up for a break before the final session.</p>
<p>If I haven&#8217;t said this before, the attendees were thoroughly excellent.</p>
<p><a title="7" name="7"></a><strong>The P Factor</strong></p>
<p>This session was to give the attendees a glimpse into the decision-making panel and some way of helping them understand how to hone their proposals for the real commissioning process (e.g. what sort of questions will they ask?). So we decided to set up a situation which was similar, but not quite so serious.</p>
<p>Four volunteers (<a title="Worktribe website" href="http://www.worktribe.com">Tom Price</a>, <a title="Wonky Films website" href="http://www.wonkyfilms.com/">Vicky Brophy</a>, <a title="We are Beef website" href="http://www.wearebeef.co.uk/">Tom Burton</a>, <a title="Pixeljourney website" href="http://www.pixeljourney.com/">Will Wellesley-Davies</a>) sat on a pretend panel in a gameshow-styled format, and the 9 idea people had 3 minutes to pitch their ideas to the panel before 3 minutes of brisk questions revolving around the criteria. It had dashes of <a title="Improvisational theatre defintion on wikipedia" href="http://en.wikipedia.org/wiki/Improvisational_theatre">Improv</a> in it to say the least. The group watched. There was quite a lot of note-taking in the group as issues came up which is a good sign.</p>
<p>The P Factor was the trickiest session as the room&#8217;s acoustics made it hard for those at the back to hear, and having 9 mini-dragons&#8217; den re-enactments in a row is tough on the concentration. I was rather critical of it myself, but heard that it was entertaining, informative and useful. So there you go; I still think we can improve on it next time.</p>
<p><strong>And that was the end.</strong></p>
<p><strong>Which is only the beginning&#8230;</strong></p>
<p>of:</p>
<ul>
<li> a wider free to access Community of Interest in Pervasive Media</li>
<li>longer discussions and idea development with more people around the subject</li>
<li>six pilot schemes sharing their experiences with the wider world using free software</li>
<li>anyone being encouraged to engage with the pilots through the CoI forum or comments on the blog</li>
</ul>
<p><a title="8" name="8"></a><strong>Some references/further reading</strong></p>
<ul>
<li><a title="Media Sandbox website" href="http://www.mediasandbox.co.uk/">Media Sandbox website</a></li>
<li><a title="Media Sandbox mindmap" href="http://www.mediasandbox.co.uk/wp-content/uploads/2007/12/pervasive-media.pdf">Group mindmap</a>: produced on the day</li>
<li><a title="Media Sandbox criteria" href="http://www.mediasandbox.co.uk/criteria/">Proposal criteria</a>: produced on the day</li>
<li><a title="Media Sandbox discussion list" href="http://lists.mediasandbox.co.uk/listinfo/discuss">Open discussion mail list</a>: for wider discussion around Pervasive Media</li>
<li><a title="Media Sandbox Flickr group" href="http://www.flickr.com/groups/mediasandbox">Flickr Group</a>: for photo-sharing</li>
<li><a title="KnowledgeBoard book page information" href="http://www.knowledgeboard.com/item/2854/23/5/3">KnowledgeBoard Community book 2</a>: facilitation techniques book for free</li>
</ul>
<p><a title="9" name="9"></a><strong>Some feedback</strong></p>
<blockquote><p>&#8220;&#8230; I enjoyed myself last Thursday and found it really useful.&#8221;</p>
<p>&#8220;Many thanks for a very useful day last Thursday &#8211; I found it really good, and met a load of very useful contacts.&#8221;</p>
<p>&#8220;I thought it was a very stimulating and successful day, and well organised.&#8221;</p>
<p>&#8220;Many thanks&#8230; Excellent event I thought.&#8221;</p>
<p>&#8220;&#8230;thanks for putting on a really great day with Ed last Thursday. I felt like it was well organised and fully geared to getting the most out of your audience/delegates/professionals. It clearly wasn&#8217;t your first one that you&#8217;ve hosted.&#8221;</p>
<p>&#8220;thanks for a good event last week, very well organised, good spread of people.&#8221;</p>
<p>&#8220;Just wanted to say thanks for a great day last week. It really felt like a big children’s party for grown ups. I got very excited and ended up having tonsilitis all week afterwards but feeling better today. Thanks again for the event, very useful.&#8221;</p></blockquote>
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